Facebook’s annual augmented reality and virtual reality conference, Facebook connect, is planned to be held online on September 16 and is free to all. Recently, the company officially announced the specific activity time: 1:00 a.m. Beijing time on September 17 / 10:00 a.m. Pacific time on September 16. < / P > < p > according to the information published on the official website, 35 + speakers and 15 + unit sessions will be invited. It is worth mentioning that John kamakh, who has left, has confirmed that he will continue to attend this year’s developer conference and deliver a keynote speech, saying that “everything in the conference will be pre recorded and post polished, but I will provide live speech in my usual style.”. < / P > < p > this is the seventh year of Facebook’s annual AR / VR conference, and the company points out that this connect will share more news announcements about the progress of the XR team. In addition, quest has suddenly sold out in the world, which may mean that the new generation of Quest 2 is expected to meet you in this year’s event. < p > < p > virtual reality provides a unique communication medium for people, which allows people to get rid of the limit of distance and keep in touch with friends, family and community. Facebook will introduce updates to the oculus social platform, including new tools to help people connect in their apps, and new ways to unlock personalized social presence. The Holy Grail of social or gaming applications lies in a prosperous and healthy community. The power of your app depends on the community you build around it. In this talk, Facebook will introduce you to the basics of community building, as well as the oculus toolkit designed to help you build and nurture community connections and support your users. < p > < p > shuikouchi will also introduce the synaesthesia driven design method implemented by the team and these two VR games, as well as how we can integrate the flow experience into the human sensory system by constructing the realization of fluid experience. < p > < p > live activities in virtual reality are more important than ever, and performers, creators and developers now have more choices. This speech will introduce you to various forms and platforms designed to provide a wonderful live performance for VR audiences. < / P > < p > the oculus ecosystem is growing and changing in a number of exciting ways. As a developer, changes in the ecosystem can create problems, such as what decisions you should make to help you and your team succeed. In this discussion module, Bruce wood will discuss distribution options and opportunities in the oculus ecosystem. < / P > < p > to experience media content together is now more important than ever. In this talk, osebo Akhigbe will show you how to design the content experience of social virtual reality and help people connect across distances. < / P > < p > this developer super conference will provide a comprehensive introduction to the recently released and new developer solutions, including new development tools, integration optimization, etc. < / P > < p > focusing on diversity and accessibility can help developers create more inclusive worlds and experiences. This group will discuss relevant best practices, considerations, communities, and guidelines to help you expand your potential audience. < p > < p > VR has the best effect when wearing head display. But for most users, their first experience is browsing someone else’s VR experience in 2D. Greg Smith will show you how to create a more enjoyable and attractive presentation for 2D graphics. He will also share best practices for creating demo content around the game. < / P > < p > What do you create when the world becomes your canvas? Sue young, product director of spark AR, will tell you more about Facebook Mobile ar platform, including the latest features of spark ar. < / P > < p > this group will discuss the rapid transformation and evolution trend of the developer ecosystem, and share the experience learned from oculus ISV program, as well as the reference of relevant use cases and business models. < / P > < p > in this joint speech by oculus and unity engineers, they will introduce the latest development of unity in quest development. Specifically, they will introduce Vulkan API, XR plug-in system, development iteration time improvement and general rendering pipeline. < / P > < p > from the test group to the game test, this discussion will help you maximize the user experience, communicate with consumers through promotional opportunities, and help consumers feel the charm of your game through mixed reality experience. In addition, your colleagues can learn about new marketing tools, revenue methods, and new distribution paths. < / P > < p > this section will introduce the oculus integration optimization of UE4. Topics to be discussed include improved iteration time, new sample code, and a bit of a look into the future of Unreal Editor. < / P > < p > it is not easy to transplant PC VR games to VR all-in-one machine. In this session, downpour interactive will introduce you to the problems that need to be paid attention to in the process of porting and how to realize a successful porting game. < / P > < p > the ultimate goal of virtual reality is comprehensive immersive computing. In this speech, FRL will introduce how virtual reality technology can improve people’s productivity at home and at work, discuss the virtuous circle between enterprise and consumer productivity, and all oculus store and oculus for business can offer today. < p > < p > Shaheen Gandhi is responsible for the development of the operating system of oculus head display, and mainly focuses on security issues. In this speech, he will talk about what you should do to protect your content from abuse. < / P > < p > How do you use existing and new tools to better understand GPU performance, the various interactions between applications and systems, and how to optimize applications to the next level? In this speech, you will know the answer to the question. < / P > < p > this year, oculus browser has moved from a lightweight mobile browser to a powerful multi tasking, desktop level browser. Virtual reality will allow you to work and play in an unprecedented way by visiting the same websites you visit on your PC, plus the new immersive web experience offered by webxr. < p > < p > from the first time humans painted on cave walls, story narratives have existed and evolved into different forms since then. Today, virtual reality as a new narrative form appears in front of creators. In this speech, Goro Fujita will share his experience in creating this new format and create in real time to illustrate how he uses virtual reality animation and illustration tools. American companies begin to give up R & D: who should pay for corporate research?