On average, 230 new enterprises are added every month, and the ice breaking and re warming of VR industry are carried out

This year, 5g commercial popularization has been accelerated. At present, the mainstream VR headwear equipment is equipped with 4K ultra clear screen. The high-speed feature of 5g will make it possible to use 8K and above UHD content. New technology is accelerating the development of the entire VR industry. < p > < p > according to the professional data of Tianyan, there are more than 12000 VR related enterprises with business names and business scope including VR and virtual reality in China, and more than 80% of VR related enterprises are in operation, existing, moving in and moving out. From the perspective of geographical distribution, the top three VR related enterprises are Guangdong, Shaanxi and Anhui. Among them, there are nearly 3500 VR related enterprises in Guangdong Province, accounting for 28%. In terms of industry distribution, 35.64% of the related enterprises were in the information transmission, software and information technology service industries, and 21.38% in the wholesale and retail industries. < p > < p > in the past five years, the annual registration increment of VR related enterprises in China has been steadily increasing. According to the data of tianyancha professional edition, the growth rate of relevant enterprises in 2016 was as high as 78.6%, and more than 3000 VR related enterprises were added in the whole year of 2019, which was the largest number of new VR related enterprises in history. < p > < p > subject to the industrial and commercial registration, as of August 11, the professional edition data of tianyancha showed that in the first half of this year, there were more than 1300 VR related enterprises in China, with an average of 230 new enterprises per month. Among them, March was the month with the largest number of new VR related enterprises, with a number of nearly 300, up 288% month on month. < / P > < p > at present, the domestic VR industry presents the phenomenon of ice breaking and rewarming under the industry application scenarios. VR equipment has made some progress in the aspects of image quality and immersive experience, but it still faces problems such as content shortage, technology to be broken through, and difficulty in profitability. The overall process of VR industry is still slow. Continue ReadingDeveloped a “plug and play” solar power generation scheme, and “5B” won a $12 million round a financing

Author: zmhuaxia