Tencent’s revenue in the first half of the year was 222.948 billion, and more than 200 million users paid for value-added services

On August 12, Tencent Holdings Limited disclosed the information of “performance for the three and six months ended June 30, 2000”. According to the financial report, Tencent’s revenue in the second quarter was 114.883 billion yuan, up 29% year-on-year; its gross profit was 53.21 billion yuan, a year-on-year increase of 36%; in the first half of the year, its revenue was 222.948 billion yuan, a year-on-year increase of 28%, and its gross profit was 106.004 billion yuan, a year-on-year increase of 34%. < / P > < p > by June 2020, the number of combined monthly active accounts of wechat and wechat has reached 1206.1 million, an increase of 6.5% year-on-year; the number of active accounts of QQ intelligent terminal is 647.6 million, a year-on-year decrease of 8.4%; and the number of registered accounts of value-added services has reached 203.4 million, with a year-on-year increase of 20.4%. In terms of wechat, Tencent released a version update in the second quarter, mainly reflected in the launch of new functions such as “take a picture”, “live broadcast of home and school groups”, “video Number” and “small store”, which promoted the growth of the number of active accounts and daily average news of wechat. In terms of QQ, Tencent is adding new features to attract secondary meta culture fans, such as launching customized cartoon expression packs, which are welcomed by young users. < / P > < p > in terms of online games, a number of top-level skins were released during the annual “May 5 black Festival” to enhance user activity; Tesla automobile skin was launched in July, which was welcomed by players. In the second quarter, Tencent launched other games in China, which ranked first in the June IOS download list in China. Continue ReadingVideo Number assistant internal test online! Four functions let you send 1g video on the computer