VR hand in hand with live broadcast, teaching and training What kind of spark does friction produce?

After a careful study of P Jun, he found that both live sports events, sports training, and sports games have already been inextricably linked with VR. < / P > < p > in recent years, VR has been brilliant in the field of live game broadcasting. As a new highlight of the sports industry, VR live broadcast gives the audience an extraordinary experience of watching games with its highly immersive sense of participation. It is reported that the audience can switch the camera freely, no longer limited to the screen shown by the guide lens, but can take a panoramic view of the entire stadium. < p > < p > from 2015 to 2016, the opening game of NBA season between warriors and pelicans was broadcast live by VR; in 2016, Rio Olympic Games initiated the first VR broadcast of the Olympic Games; in 2017, the Chinese Super League also started VR live broadcasting. < / P > < p > in addition, NASCAR racing, NHL and other events provide VR live service for the audience, which has been widely recognized by the society. It can be said that the unique viewing experience brought by VR live broadcast enables major manufacturers to appreciate the advanced and convenient VR as well as the broader commercial market it brings, such as advertising placement, sponsor logo placement, etc. < / P > < p > not only that, many large factories are also steadily marching into the field of VR live broadcasting. For example, Facebook signed a long-term VR live broadcast and marketing cooperation with NBA not long ago. Oculus will become the official marketing partner and the first VR head show partner in NBA, WNBA and NBA g league games. < / P > < p > in addition to the live broadcast mentioned above, P Jun found that VR technology is also widely used in physical education teaching and training. According to the teaching plan and the needs of the trainers, it can provide targeted personalized training, which can not only virtual training site, training equipment and virtual training, but also capture the real sports data of the trainer, help the coach to resume the game, and improve the training effect and performance. < / P > < p > it is reported that VR technology has been introduced into the United States, Europe and other countries and regions to help athletes further improve their sports ability and tactical level. Schools such as Springfield University in the United States and Cologne Sports University in Germany have been involved. In addition, major league baseball and the British Football Super League have also applied VR technology to training. < p > < p > in addition to VR technology, AR is also involved in the field of teaching and training. For example, recently, the Premier League football club announced the use of an AR application called “perfect play” to train young players to help them improve their training effectiveness. The application can draw the space around the players through image tracking, return the information of players’ abilities and performance, and provide different training programs for groups and individuals. Not only that, coaches can also use “perfect play” to improve their training skills. < / P > < p > but now, VR sports training in cross-border entertainment industry is rising. As the case mentioned at the beginning of this article, it is OK to integrate E-sports elements into VR training. In case of playing and accidentally becoming a world champion, is it OK? < p > < p > in VR games, sports themes are quite popular in the past two years. VR technology can simulate the sports scene of sports events and restore it to a virtual three-dimensional game environment for players’ entertainment. This allows many sports lovers to experience sports with certain risk index, such as boxing, flying, racing, etc. < / P > < p > some early VR sports games, such as, and, have won a large number of fans once they were born, and MLB in the United States has also launched baseball simulation VR games. Compared with traditional somatosensory games, sports to VR simulation games have instantaneity and simplicity, and can be completely immersed in them without being disturbed. Players can not only feel the excellent “sense of presence”, but also the role of fitness and weight loss. < p > < p > it is understood that a fat friend of Waiguo lost 20 kg with the help of VR game! This feeling, P Jun love! About this, P Jun has reported similar articles before. Click the blue word to jump for details. With the continuous development of VR technology, the huge potential of VR sports market is gradually emerging. No matter it is the VR sports live broadcast which surpasses the reality, the VR sports teaching which provides more personalized training, or the VR sports games that can bring the dual “stimulation” of the users’ psychology and physiology, there is no doubt that VR has an indissoluble bond with sports. Huawei has finally made a choice! Xiaomi and ov have also followed up. Have you ever thought about today?