What will the next generation of smart phones look like?

The revolution of mobile phone products refers to the complete subversion of the previous generation of products. For example, after Apple mobile phone was born in 2007, it subverted mainstream mobile phones such as Nokia. Magic leap was once a unicorn enterprise in AR industry. As early as August 2016, ML released a concept video to describe people’s possible life patterns in mixed reality. ML’s magic leap one is its first AR glasses, and the company hopes to replace smartphones with AR glasses in the future. < p > < p > with the help of Microsoft hololens, work, shopping and leisure are not problems, and medical knowledge can be learned at a low cost. < / P > < p > you may have seen such scenes in the film, however, because the current epidemic situation is still not under control, and the isolation and confinement of the body make the scene in the film closer to our life. Under such a background, virtual reality technology may open up countless possibilities for the future of mankind. Today, VR technology has developed into two branches: augmented reality and hybrid reality. < p > < p > ar refers to the combination of virtual and reality by superimposing the virtual on the real world; however, in MR, people can manipulate virtual things even when they are in the real world, so it is difficult to distinguish the true from the false. For example, the creation of literature and art is to build a virtual world like real existence with the help of people’s imagination, such as a panorama, a three-dimensional photo and so on. < p > < p > for example, in the first movie in the world, in 50 seconds, when the audience saw the train rushing in the picture, they were scared and ran away. This is the real reaction of people to “virtual reality”. < p > < p > before the 1990s, VR technology was still a high-end technology, just like the folding screen mobile phone in people’s eyes, it was still in the concept and experimental stage. < p > < p > at that time, VR was mainly used in high-end science and technology fields such as space technology. For example, the head mounted display developed by NASA in 1985 was equipped with a head and hand tracking system for simulating space operations and astronaut training. < p > < p > < p > < p > “visual programming language research” is the first company to develop and sell VR products. Its eyephone, which launched in the 1980s, is the first commercial VR device. < / P > < p > among them, the price of eyephone HRX at that time was $49000, and the price of a pair of matching gloves was as high as $9000. Not to mention the experience, the price is prohibitive. < p > < p > it is worth mentioning that the founder of VPL, Jay & middot; Lanier, first used “virtual reality” as a technical term for this new technology in 1987. Of course, people are more familiar with its abbreviation “VR”. After the 1990s, video games have become the main driving force for VR devices to enter the consumer market. For example, SEGA and Nintendo, the manufacturers of the four game consoles, both developed head mounted VR monitors in the 1990s to enhance the game experience. < / P > < p > the development of smart phones promotes the research and development of VR devices incomparably. In fact, our common smart phones can be made into simple VR glasses as long as they are inserted into a paper headwear device with a special lens. < p > < p > driven by organic light-emitting diode (OLED) and mobile communication technology, the resolution and network transmission efficiency of VR devices have long been different from those of similar devices in the last century, and the immersion experience of users has also been improved. < / P > < p > the revival of VR is attributed to Palmer & middot; RACH’s VR head mounted display, oculus rift, which redefines what is called a consumer oriented VR device. < p > < p > in 2012, at the age of 20, RACH launched a crowdfunding campaign on KickStarter, a public funding website, to raise funds for the development of the prototype of oculus rift and promote it. The event attracted tens of thousands of people’s attention in a very short period of time, with a total of 2.4 million US dollars, which was the first successful commercial attempt of VR equipment. < / P > < p > in 2014, Facebook acquired lager’s company oculus for us $2 billion. After several beta versions, oculus rift was officially launched on March 28, 2016. < / P > < p > with its high resolution and screen refresh rate, as well as integrated headphones, it can provide spatial sound effect, and is regarded as “the first truly professional personal VR head display”. < / P > < p > in this year, “virtual reality” has become a hot word in the market, and third-party funds are constantly pouring in, and VR is in the air. In addition to oculus rift, HTC and Sony also launched their own VR devices in the same year. In terms of software, with the development of game engine, the virtual world in VR devices is becoming more and more simple. < / P > < p > every humble object has genes that change the world. Clocks and clocks have played an important role from the great navigation to the industrial revolution. The evolution of clocks has led to the co evolution of various fields, and even reshaped the human concept of time. “Invisible coevolution: 10 little things that change the world” is a general education course for Zhiya, which focuses on how humble objects can change the world. Now scan code subscription, you can also enjoy 50% discount. < p > < p > according to the report, in the early days of electronic games, every time a new game is developed, it is generally necessary to create a new game engine, which is a lot of work for developers. < / P > < p > nowadays, more and more game engines are shared, and the engine itself is gradually separated from the game. Engine platforms such as unity, epic and unreal engine have become the leading engine of VR games. Among them, unity supports 60% of VR games in the world. In 2018, vice president of “unit P > will be able to solve the problem of complex game development”. < / P > < p > however, the popularity of the market seems to be a flash in the pan. From rapidly arousing waves to returning to calm, the defects exposed in the process of VR technology are the lack of high-quality content, high price, and the consumer group is always limited to game users. Besides the field of video games, it is difficult for people to imagine any other application scenarios of VR. < / P > < p > “when 3D technology came into being, people thought it could only be used to develop shooting games and racing games, but now 3D games have become popular. VR technology will show the same results in 20 years. “< / P > < p > but whether VR devices can become the core digital platform around people like smart phones and computers remains unclear. Benedict Evans, a well-known venture capitalist in Silicon Valley, has some reason to worry about: < / P > < p > it can be said that VR technology has always been a “narrow and deep” industry, which can not sink to the consumer masses. Therefore, VR industry has moved to another bottleneck. However, the turning point of technological development is always unpredictable. Because of the outbreak of the new epidemic this year, people’s entertainment scenes have been forced to shift more from offline to online: “cloud music festival”, “cloud disco”, “cloud Exhibition” and other online activities are very popular. Due to the separation of video games and the “game engine” required by VR, other people who are not interested in games find that VR devices can not only be used to play games, but also become a new way of social interaction. < p > < p > in 2020, apple acquired nextvr, a VR live service company, which provides VR devices with recording and broadcasting of NBA and other sports events, music and entertainment programs. < p > < p > and Microsoft’s video call has added the “together” mode. Users can place all the callers in a virtual space through VR devices, thus enhancing the sense of authenticity of communication and enhancing the team cooperation among members. < / P > < p > in addition, the field of VR applications has moved from gaming to social networking, and now it has expanded to other areas – as mentioned earlier, hosting events in the virtual world is becoming more and more popular. < p > < p > according to the report, the “brave mind” system developed by VR experts at the University of Southern California was used to treat posttraumatic stress disorder in veterans after the war. < / P > < p > in this application, veterans with PTSD first recalled the scene of their initial trauma. According to this description, the therapists simulated a virtual environment in the brave mind system to restore the sounds, people and objects at that time. After that, the patient was placed in this virtual environment to review the scene at that time. < / P > < p > in the process of treatment, in addition to visual stimulation, directional 3D audio, vibration and smell can also be simulated, which is known as “exposure therapy”: experts make the simulated scene from mild to intense, and more and more close to the patient’s real memory, and hope that through this method, patients’ excessive reaction to traumatic memory can be steadily reduced and eliminated. Currently, the “brave mind” system has been extended to about 60 treatment centers around the world. In addition to PTSD, VR technology is also used in the treatment of schizophrenia, depression and phobia. < / P > < p > it can also help train children with dyskinesia and adults with poor spatial navigation skills. In addition, attention deficit hyperactivity disorder, Parkinson’s disease, Alzheimer’s disease and so on can use VR equipment as auxiliary treatment, it can also help the rehabilitation of stroke or brain injury. < / P > < p > for normal soldiers without PTSD, VR equipment can also carry out realistic “actual combat” in an immersive environment. According to Frost & Sullivan, a market research firm, the global military VR market will be worth more than $9 billion in 2020 and close to $20 billion by 2027. < / P > < p > for doctors, astronauts and other people who need to carry out difficult operations, VR equipment also provides a risk-free way to practice. < / P > < p > before the operation, the doctor first carries out CT scanning on the patient to obtain the patient’s physical condition information, and then reconstructs the scanning result into a 3D model in the game engine; next, the surgeon operates the knife in the virtual model, and its movement is captured, recorded and evaluated by the sensor, so as to achieve the purpose of simulation practice before the actual operation. < / P > < p > If VR equipment can accurately restore the real operation scene, doctors can be familiar with the operation process and avoid unnecessary mistakes. As one doctor said in an interview: < / P > < p > “this means that surgeons can visualize the anatomy of blood vessels and draw them with great precision, then identify and protect them very quickly. “< / P > < p > in addition, in the current epidemic situation, it is also possible for doctors to use VR technology for remote surgery guidance, which is meaningful for surgery and teaching training. < / P > < p > according to the data of the “Bloomberg government”, the U.S. military spending on VR and AR has increased from $1.6 billion in 2015 to an estimated $3 billion in 2020. The U.S. Army has even designed ar goggles for military dogs, which can let soldiers provide guidance to military dogs from a long distance, carry out tasks safely and avoid dangers. A report from PricewaterhouseCoopers in 2019 predicts that VR and Ar are likely to be world economy by 2030