World memory master uses the memory method, 3-step fast a pair of poker, you can also do it

With the continuous popularization of memory method, more and more people realize that they can improve their memory level through effective training methods. Some friends also know that there is a very cool and exciting game in the memory master project assessment – fast poker memory. The current world record of 13.95 seconds was created by world memory master Zou Lujian in the 2018 World Memory championship. < p > < p > fast poker memory: it is the process of completely disordering the order of a deck of cards in the shortest time, a total of 52 cards, completely memorized in order, and restored with another deck of cards. In addition to the above four methods of memory memory, such as the memory of the number and the memory of the memory of the four methods of memory, such as the memory of the number and the memory of the memory of the four methods of memory, such as the memory of the number and the memory of the memory of the memory of the four methods of memory, such as the memory of the memory of the memory of the number and the memory of the memory of the four methods of the memory of the memory of the memory of the memory of the memory of the memory of the number and the memory of. < / P > < p > after we know what methods and techniques will be applied in the fast memory poker training project, Mr. Cheng will explain the training methods and steps to see how long you can remember a deck of playing cards? < / P > < p > in the process of fast poker training, we first need to carry out a basic skill training, which is to convert each card into the corresponding number code, which is the basis of fast poker memory training. < / P > < p > when we see plum blossom 7, spade 2, and heart 4, it is difficult to remember them directly, which requires us to convert them into relatively simple numbers according to certain naming rules: < / P > < p > spade a to spade 10, the numbers we need to remember are 11, 12, 13 and 10, spade I, Q, K are defined as 51, 52, 53, hearts a to 10, and the numbers we need to remember are 21, 22, 23 and I, Q and K of hearts are defined as 61, 62, 63 plum blossom a to 10 plum blossom. The numbers we need to remember are 31, 32, 33 and 30, plum blossom J, Q, K are defined as 71, 72, 73 square pieces, a to 10 square pieces, and the numbers we need to remember are 41, 42, 43, 44 The definitions of square J, Q and K are 81, 82 and 83 < / P > < p > note: as for the number coding of black and red plum square J, Q and K, every training institution and even some trainers have different definitions. This is mainly due to personal habits. It is not necessary for the partners to tangle up and use them conveniently. < / P > < p > when we know the number code of each playing card, we need to memorize these codes. When we see a playing card, we can immediately convert it into the corresponding code. < / P > < p > when we gradually train this ability into a subconscious behavior, and the memory accuracy is relatively high, we can carry out the next step of training — the training of location stake. < / P > < p > the best choice of site pile is according to the familiar place and in a certain order. So we don’t need extra memory, just close our eyes and we can imagine the relative position of the place. < / P > < p > 1 door – 2 shoe cabinet – 3 dining table – 4 sofa – 5 tea table – 6 TV – 7 TV cabinet – 8 water dispenser – 9 air conditioning – 10 chandeliers. < / P > < p > according to the counter clockwise order, we can imagine that if we push the door and walk in, we can observe it in the order shown in the above figure? Each object selected as a site stake has obvious differences, which is why we don’t choose a picture on the wall or another door as the location stake. We choose from the bottom to the top, such as from the water dispenser to the air conditioner to the chandelier, so that our brain will feel orderly and not feel uncomfortable. In the figure above, we have only selected 10 site piles, and we need to select another 16 site piles. This requires us to patiently search for them according to their familiar environment, but we must follow the three principles mentioned above. < / P > < p > we learned earlier that each playing card can be replaced by a two digit number. If 52 playing cards use serial memory method, you need to remember 52 words and 104 numbers, which is relatively difficult to remember. If a number in the middle is not clearly remembered, it is likely to be confused. < / P > < p > in order to avoid this situation, we need to use the method of place stake to memorize. The usual method is to place two cards on each stake, that is, four numbers. Then 52 cards need 26 stake locations. < / P > < p > Convert hearts 7 and plum 3 into corresponding numbers: 27, 33; convert numbers into codes: headphones, glitter; connect with the first place stake: a headset is hung on the door, and the earphone is inlaid with glittering diamonds. In this way, the first two cards are successfully linked to the first place stake. After the memory of playing cards according to this process memory is good. < / P > < p > when you see each card, you can quickly and clearly imagine the corresponding image; the location stake is clear, stable, and can react quickly. Therefore, when selecting the site pile, try to choose the site pile familiar with the environment. After skilled, it can be replaced by digital pile or body pile. To ensure the fast connection between the location stake and the poker code; to keep training, summarizing and correcting errors. At the beginning of fast poker training, we can choose 10 pieces for training, and then increase to 20 pieces and 30 pieces after the accuracy rate is improved, and finally reach 52 pieces at a time. This is mainly due to the fact that the location stake rarely changes during the training process, and in the process of repeated training, the memory picture of this time is confused with that of the last one. There are two ways to solve this problem: < / P > < p > replenish energy. Before training, we should carry out corresponding meditation or meditation training to calm down the brain quickly and empty the previous memory content; we should strengthen the imagination training: for example, the first site pile in the figure above can be imagined as various “doors”, such as sliding door, rolling gate, fence gate, etc Etc. Do fast poker memory training for a period of time, everyone’s memory, imagination, concentration will be very significantly improved. Not only in the training link, but also in other learning and working links. < / P > < p > at the same time, if we want to achieve better results, we must carefully study by ourselves, and constantly improve the speed and accuracy in the process of location stake and coding connection. Although the training process will be a bit boring, the sense of achievement and joy after we constantly improve ourselves will make our life more bright and colorful. Iqoo5 series debut strength interpretation of “120 super full mark flagship”